The life of the dead is placed in the memory of the living.
So here is a chance to experience your cremation with the
help of death simulator.
But the question is, are you really interested in seeing you
getting cremated?
Two Chinese philanthropists have
created a “death simulator” allowing willing participants to experience
cremation.
The Samadhi Game, located in a corner of the Window of the World
amusement park in Shenzhen, opened in September 2014 and for roughly £26
simulates players’ deaths by placing them in a coffin and then transporting
them to the incinerator.
"Samadhi -- 4D
Experience of Death," is a morbid "escape room" game that uses
dramatic special effects to bring players close to what its creators imagine is
an experience of death.
Losers
get cremated -- or are at least made to lie on a conveyor belt that transports
them through a fake funeral home incinerator to simulate death rites.
The
faux cremator will use hot air and light projections to create what the
organizers call "an authentic experience of burning."
After
"cremation," participants are transferred to a soft, round, womb-like
capsule, signifying their "rebirth."
And
the winner?
As in life, he explains, "everyone will
die eventually, no matter what they've survived."
"He'll also have to die of course," says the game's
fatalistic co-founder Ding Rui.Once inside, players are then blasted by hot air (up to 40C) and
light to create a false experience of cremation.
Founders Huange
Weiping and Ding Rui of Shanghai
explain, users are then ‘born again’ inside a
giant, simulated
uterus – to fit in with Chinese ideas about rebirth.
When the “burning” is over, volunteers see a womb projected on
the ceiling and must crawl until they reach a large, white padded area –
supposedly representing a womb – where they are “reborn”.
Ding and his partner Huang Wei-ping went to great lengths
researching their game, investigating the cremation process
that typically
awaits 50% chinese people after death
Much of the start-up costs were covered by Jue.so, China’s version
of kickstarter, with more than $65,000 raised. Similar operations have successfully
opened in South Korea and Taiwan.
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